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Thread Statistics | Show CCP posts - 81 post(s) |

Rek Seven
Probe Patrol Project Wildfire
422
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Posted - 2012.09.20 22:11:00 -
[1] - Quote
yeah sounds good. I'm glad something is being done to liven up the missions.
I would still like to see a new type of mission that simulates PVP, as a form of training. A mission where you come up against a random NPC ship that is fit like a player PVP ship and you can to use tactics like reducing transversal, overheating, slingshoting, etc They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 08:54:00 -
[2] - Quote
argleblargle wrote: in addition to making gallente less useful for PVE ...
How are these changes going to make gallante less useful? They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 12:31:00 -
[3] - Quote
El 'Terrible wrote:Rek Seven wrote:argleblargle wrote: in addition to making gallente less useful for PVE ... How are these changes going to make gallante less useful? You're going to have to keep recalling drones if they get aggression.
Oh no you mean we will actually have to pay attention and play the game?!  They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
422
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Posted - 2012.09.21 12:40:00 -
[4] - Quote
Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly.
However, i must admit that story wise is would make sense for the rats to continue shooting the ratter and not you, as you would effectively be assisting the rats. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 13:45:00 -
[5] - Quote
Robert Caldera wrote:Rek Seven wrote:Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly. lol you clearly have no idea whats going on. 0.0 isnt like high sec where a ratter happily goes on missioning with 80 neutrals in local. As soon as neutral appears in local, almost everyone will warp out to station/POS/safe or logoff, even if not much earlier as soon as you get reported in intel channels 2 jumps away. Getting there intime and see the ship on grid already requires a lot of effort and luck, so waiting till NPCs are done isnt an option at all - either you grab him at first chance or you wont kill anything there. Mike Voidstar wrote:So, the pirate pvp types are upset because their pve fit targets might have a chance in an actual fight instead of just being the Target in a one sided gankfest? f*ck off f*ggot, there is no fair fight in eve you play wrong game. Eve is all about either gank or getting ganked. Wont even further discuss with you about anything related.
The thing is, the issues you are describing come from flawed game mechanics and the problem we currently have with risk vs reward in eve (i.e. lvl 4 mission runners grinding isk without risk), not necessarily NPC AI... Maybe you should be requesting that all null/low sec belt rats are fitted with scrams, instead of pointing out the faults with this proposal.
Who knows, maybe all the people in here crying about how they won't be able to afk mission anyone will move to null sec for a better reward for their time, and you will have more ppl to kill.
They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
423
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Posted - 2012.09.21 14:20:00 -
[6] - Quote
From the wording, it sounded like the current sleeper and incursion sites won't change but maybe CCP are thinking about adding new sites with new AI... People have been asking for sleeper sites to be changed so that they aren't as predictable as missions for a long time now. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
438
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Posted - 2012.10.02 10:40:00 -
[7] - Quote
Maybe this "nerf" to drones is a good thing. It quickly teaches beginners how rubbish drones are. Not only do you have to put up with the terrible drone control interface but they are the only offensive system that can be permanently destroyed during a fleet fight. The nerf highlights the latter point. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
441
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Posted - 2012.10.04 11:46:00 -
[8] - Quote
You should allow people to move drones from their cargo bay to their drone bay so they don't have to fly back to station to load more drones all the time... They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
441
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Posted - 2012.10.04 11:50:00 -
[9] - Quote
Witchking Angmar wrote: What is your opinion on the fact that this change will inevitably make killing ratters much much more difficult?
Harden the **** up? They see me trolling, they hating... |
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